Techno-creative activities design for the development of a creative pedagogy

Techno-creative activities design for the development of a creative pedagogy

  • Laurent Heiser, Université Côte d’Azur, France
  • Margarida Romero, Université Côte d’Azur, France
  • Cindy De Smet, Université Côte d’Azur, France
  • Christine Faller, Université Côte d’Azur, Canada

doi : 10.18162/fp.2020.547

Résumé

Creative pedagogy involves the different actors and components of a learning situation. In this article, we describe the role that so-called techno-creative pedagogical mediations can play in fostering student engagement; and show how these mediations consider the notion of lived experience to enrich the design phase. It is by anticipating the resources and give meaning that students will attribute to the potential of technocreativity, i.e. their ability to enrich students’ critical thinking facing the digital devices that surround them.

Abstract

Creative pedagogy involves the different actors and components of a learning situation. In this article, we describe the role that so-called techno-creative pedagogical mediations can play in fostering student engagement; and show how these mediations consider the notion of lived experience to enrich the design phase. It is by anticipating the resources and give meaning that students will attribute to the potential of technocreativity, i.e. their ability to enrich students’ critical thinking facing the digital devices that surround them.

Keywords

skills, creativity, school organization, digital, lived experience

To cite this article

Heiser, L., Romero, M., De Smet, C. et Faller, C. (2020). Techno-creative activities design for the development of a creative pedagogy. Formation et profession, 28(2), 51-59. https://dx.doi.org/10.18162/fp.2020.547