Techno-creative activities design for the development of a creative pedagogy
Techno-creative activities design for the development of a creative pedagogy
- Laurent Heiser, Université Côte d’Azur, France
- Margarida Romero, Université Côte d’Azur, France
- Cindy De Smet, Université Côte d’Azur, France
- Christine Faller, Université Côte d’Azur, Canada
Résumé
Creative pedagogy involves the different actors and components of a learning situation. In this article, we describe the role that so-called techno-creative pedagogical mediations can play in fostering student engagement; and show how these mediations consider the notion of lived experience to enrich the design phase. It is by anticipating the resources and give meaning that students will attribute to the potential of technocreativity, i.e. their ability to enrich students’ critical thinking facing the digital devices that surround them.
Abstract
Creative pedagogy involves the different actors and components of a learning situation. In this article, we describe the role that so-called techno-creative pedagogical mediations can play in fostering student engagement; and show how these mediations consider the notion of lived experience to enrich the design phase. It is by anticipating the resources and give meaning that students will attribute to the potential of technocreativity, i.e. their ability to enrich students’ critical thinking facing the digital devices that surround them.
Keywords
skills, creativity, school organization, digital, lived experience
To cite this article
Heiser, L., Romero, M., De Smet, C. et Faller, C. (2020). Techno-creative activities design for the development of a creative pedagogy. Formation et profession, 28(2), 51-59. https://dx.doi.org/10.18162/fp.2020.547